<!DOCTYPE html>
<html>
<head>
<style type="text/css">
        #mainContainer {
            position: relative;
            width: 1px;
            height: 1px;
            display: none;
        }

        #content,
        #adContainer {
            position: absolute;
            top: 0px;
            left: 0px;
            width: 100%;
            height: 100%;
            z-index: 1;
        }

        #contentElement {
            width: 100vw;
            height: 100vh;
            overflow: hidden;
        }
    </style>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">

<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<meta name="format-detection" content="telephone=no">

<meta name="renderer" content="webkit" />
<meta name="force-rendering" content="webkit" />

<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta name="msapplication-tap-highlight" content="no">

<meta name="full-screen" content="yes" />
<meta name="x5-fullscreen" content="true" />
<meta name="360-fullscreen" content="true" />

<meta name="screen-orientation" content="portrait" />
<meta name="x5-orientation" content="portrait">


<meta name="x5-page-mode" content="app">


<title>Knife Hit 2</title>



<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui" />

<meta name="apple-mobile-web-app-status-bar-style" content="black" />

<meta name="HandheldFriendly" content="true" />

<meta name="mobile-web-app-capable" content="yes" />


<style type="text/css">
		* {
			padding: 0;
			margin: 0;
		}
		html, body {
			background: #000;
			color: #fff;
			overflow: hidden;
			touch-action: none;
			-ms-touch-action: none;
		}
		canvas {
			touch-action-delay: none;
			touch-action: none;
			-ms-touch-action: none;
		}
    </style>
<script src='https://imasdk.googleapis.com/js/sdkloader/ima3.js'></script>
<script src="https://play.quickgame.top/assets/afg.js?v=1526542788"></script>

<body>
<div id="fb-root"></div>
<script>
	// Issue a warning if trying to preview an exported project on disk.
	(function(){
		// Check for running exported on file protocol
		if (window.location.protocol.substr(0, 4) === "file")
		{
			//alert("Exported games won't work until you upload them. (When running on the file:/// protocol, browsers block many features from working for security reasons.)");
		}
	})();
	</script>
<div id="mainContainer">
<div id="content">
<video id="contentElement" style="display: none" playsinline muted>
<source src>
</video>
</div>
<div id="adContainer">
</div>
</div>
<script type="text/javascript" src="//imasdk.googleapis.com/js/sdkloader/ima3.js"></script>

<div id="c2canvasdiv">

<canvas id="c2canvas" width="720" height="1280">

<h1>Your browser does not appear to support HTML5. Try upgrading your browser to the latest version. <a href="http://www.whatbrowser.org">What is a browser?</a>
<br /><br /><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br />
<a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br />
<a href="http://www.google.com/chrome/">Google Chrome</a><br />
<a href="http://www.apple.com/safari/download/">Apple Safari</a></h1>
</canvas>
</div>


<script src="jquery-2.1.1.min.js"></script>

<script src="c2runtime.js"></script>
<script>
		// Start the Construct 2 project running on window load.
		jQuery(document).ready(function ()
		{			
			// Create new runtime using the c2canvas
			cr_createRuntime("c2canvas");
		});
		
		// Pause and resume on page becoming visible/invisible
		function onVisibilityChanged() {
			if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
				cr_setSuspended(true);
			else
				cr_setSuspended(false);
		};
		
		document.addEventListener("visibilitychange", onVisibilityChanged, false);
		document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
		document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
		document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
		
		function OnRegisterSWError(e)
		{
			console.warn("Failed to register service worker: ", e);
		};
		
		// Runtime calls this global method when ready to start caching (i.e. after startup).
		// This registers the service worker which caches resources for offline support.
		window.C2_RegisterSW = function C2_RegisterSW()
		{
			if (!navigator.serviceWorker)
				return;		// no SW support, ignore call
			
			try {
				//navigator.serviceWorker.register("sw.js", { scope: "./" })
				//.then(function (reg)
				//{
					//console.log("Registered service worker on " + reg.scope);
				//})
				//.catch(OnRegisterSWError);
			}
			catch (e)
			{
				OnRegisterSWError(e);
			}
		};
    </script>
</body>
</html> 